Killap's Fallout 2 Restoration Project - Version 1.1

======================================
Release 1.1: - Released JAN/13/2008
======================================
Unofficial Patch Fixes:

• Trappers no longer charge you the price of silver gecko pelts when you choose to buy golden gecko pelts.
• Added another check for the San Fran fights to make sure it is impossible to knock out an opponent and get stuck.
• The door in the north-eastern part of Flick's room in the Den can now be lock picked. It was missing a script by the original devs.
• Fixed a bug in Metzger's dialogue that would cause him to yell about Vic still needing to fix the radio despite it already being fixed.
• Hopefully fixed issue of townspeople in the Den becoming unresponsive.
• Fixed issue of Bess in Modoc still following you around (after first leaving and reentering Modoc) despite you having sold her for meat.
• Fixed issue of "ERROR" appearing after killing all the dogs attack the brahmin in Modoc.
• Fixed issue of there being two Laddies when bring Jonny back to Modoc and having initially gotten Laddie from Grisham.
• Fixed issue of being unable to get Sulik as a dumb character.
• Fixed issue of Merk's guards scripts locking up on the Carlson NCR map.
• Fixed issue of Myron freezing when leaving the Stables.
• Fixed issue of Frankie asking you to destroy Becky's still despite you having already done so and telling him about this.
• Swapped how the player obtains sexpert and gigolo. Sexpert is now based on skill and gigolo is based on number of times having sex. This better fits the description given for each trait.

Expansion Fixes:

• Fixed/added AI code for all the new locations. NPCs in these locations will now be on the correct teams.
• Fixed tons of holes, walking through solid objects, using items through walls, etc, in all the new locations.
• Cleaned up gang war code in the Den. Should work correctly now.
• Fixed issue of Sulik's Sister existing at both the Slaver Camp and her village when you bring her home.
• Fixed issue of Horrigan's encounter no longer occurring.
• Hopefully fixed issue of random forced empty encounters occurring.
• Fixed issues with the money skimming quest in Broken Hills.
• Fixed crash when delivering guns to the Vault Village.
• Fixed various crashes and issues associated with the EPA. Should be a better experience now.
• Tweaked how the cattle rustle quest in Klamath is done.
• Fixed issue of Sulik wandering off the Primitive Tribe map.
• Kaga's encounters should be less buggy.
• Fixed issue of there being no background environment when speaking with Goris.
• Giving Dogmeat the dog food found at the EPA now does something.
• Corrected various instances of "ERROR" being displayed in the message window or being said by NPCs.
• The Abbey computer is no longer accessible at any moment of use. It now correctly requires a passkey.
• Nikki, who was accidently forgotten in the first release, can now be found in New Reno.
• The car no longer appears inside one of the Ranger safe houses.
• Fixed dialogue error when speaking with the NCR rangers in NCR after having already wiped out the slaver camp.
• Redid the new alternate method of killing Keeng Ra'at.
• Tons of general bug fixes. Should be much more stable and bug free.

======================================
Release 1.0: - Released JAN/05/2008
======================================
First official public release.

=============
Information:
=============
The purpose of this project is to add back into Fallout 2 all the missing content (locations, NPCs, items, etc) that were pulled or left unfinished in the original game. This expansion attempts to stay true to what made Fallout great and thus the new content you find is not something I felt that would be cool to see, what rather a reality of what the original devs wanted. I admit that I had to make some judgment calls here and there, but 99% of what you will see is something originally thought up by the Fallout 2 devs. I hope you enjoy this expansion and you are able to get even more greatness out of Fallout 2. If you have questions, please e-mail me at sniper@madd-net.net

-killap

Note: A full list of new content is found at the end of the installation.
Note2: This expansion contains my unofficial patch so there is no need to install it separately.
Note3: Previous save games before using this expansion will no longer work. You will have to start a new game!

=============
Installation:
============= 
The folder that contains this readme should also contain a folder titled "data." This is the folder that contains all the fixes and files needed to run this patch. In addition, there are two other folders that come with this mod. One is called "Windows 95-98-ME" and the other is called "Windows NT-XP-VISTA"

Open up one (and ONLY ONE) depending on the version of Windows you are running. Copy the three files in this folder as well as the "data" folder found at the root of the patch directory to your main Fallout 2 folder. If you used the default setup, your Fallout 2 installation directory should be located at C:\Program Files\BlackIsle\Fallout2. Windows will ask you if you want to overwrite the contents. Say yes. You should now have a folder called "data" in your Fallout 2 directory and when you go inside it, there should be a bunch of folder called "Art," "Data," "Maps," "Proto," etc. You should also see two files ddraw.dll (or sfall.dll depending on your Windows version) in the main directory where the Fallout2.exe is also found. The last thing you must do, and this is EXTREMELY important, is to delete a file called "patch000.dat" from your main Fallout 2 directory. If you are running the 1.0 version of the game, then this file will not be found and you can ignore this comment. However, if you are running a pre-patched version of the game, you must remove this file prior to starting a new game. If you run into problems installing, I suggest downloading the installer version of my mod which will do all of this automatically for you. If you do choose this manual route, check the FAQ below for details regarding whether the mod is indeed installed correctly or not. Enjoy!

===========================
Frequently Asked Questions:
===========================
Q: Can I use official 1.02 patch saves or your unofficial patch saves with this mod?
A: No, sadly you cannot. Any save game made before using this mod is not compatible. All future versions of my expansion, however, are compatible with previous versions of my work unless otherwise noted.

Q: How do I know if this mod is installed correctly?
A: There is a small rock at the beginning of the game. This rock is found just outside the Temple of Trials behind Klint. Looking at the rock should display some text and give the version of the mod you are running. In addition, you should see a version number in the lower right corner of the main menu to the game.

Q: I just completed the Temple of Trials but my pipboy already says I completed some quests in Redding. What gives?
A: Sounds like you didn't delete the patch000.dat file from your Fallout 2 directory. Once you do this, you MUST start a new game.

Q: I don't like the speed I am moving on the world map. It's too fast/too slow. How can I change this?
A: Map movement speed was a troubling issue before but has now been effectively addressed. The issue before was a result of the speed of your CPU and thus the faster clock speed you had, the faster you would move across the map. This has been addressed though and the setting used in this mod should be much like the speed that was originally intended with the computer in the late 1990s. If you feel things are too slow, this can easily be changed. Go to your Fallout 2 directory and look for a file called ddraw.ini. Search for something called "WorldMapFPS=" If you did not alter this already, it should say "WorldMapFPS=30" Changing it to a higher value will make things go faster and changing it to a lower value will slow things down even more.

=================
Acknowledgements:
=================
• Without the use of Per's Fallout 2 walkthrough I would not have been able to pinpoint the majority of the bugs fixed in my patch. Thanks!
• Several fixes from my patch are taken from the work done by Seraph in his patch and I am truly grateful for the work he has done. Thanks!
• I used the updated Official Mapper scripts (1.02D) by Haenlomal as the base to my patch. Much thanks for his work on this!
• This mod utilizes Timeslip's Fallout 2 engine tweaks. Without this, several bugs that exist in the game would continue to remain unfixable.
• This mod includes graphics made by Continuum. Thanks for all that you have done!
• This mod includes graphics made by Crowley. Thanks for all that you have done!
• This mod includes graphics made by the makers of Fallout: Between Good & Evil. Thanks for all that you have done!
• This mod includes graphics made by Nikki. Thanks for all that you have done!
• This mod includes graphics made by Wild_qwerty. Thanks for all that you have done!
• This mod includes graphics made by the makers of Mutants Rising. Thanks for all that you have done!
• This mod includes work done by Skynet and Corpse. Thanks for all that you have done!
• This mod includes work done by Chris Parks. Thanks for all that you have done!
• This mod includes work done by TeamX. Thanks for all that you have done!
• This mod includes work done by ART. Thanks for all that you have done!
• This mod includes work done by Govz. Thanks for all that you have done!
• This mod includes work done by Lich. Thanks for all that you have done!
• This mod includes dialogue done by Bofast. Thanks for all that you have done!
• And lastly, thanks to the friendly people over at No Mutants Allowed with all the help they have provided. Thanks!
