Killap's Fallout 2 Restoration Project - Version 1.2

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Information:
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The purpose of this project is to add back into Fallout 2 all the missing content (locations, NPCs, items, etc) that were pulled or left unfinished in the original game. This expansion attempts to stay true to what made Fallout great and thus the new content you find is not something I felt that would be cool to see, but rather a reality of what the original devs wanted. I admit that I had to make some judgment calls here and there, but 99% of what you will see is something originally thought up by the Fallout 2 devs. I hope you enjoy this expansion and you are able to get even more greatness out of Fallout 2. If you have questions, please e-mail me at sniper@madd-net.net

-killap

Note: A full list of new content is found at the end of the installation.
Note2: This expansion contains my unofficial patch so there is no need to install it separately.
Note3: Previous save games before using this expansion will no longer work. You will have to start a new game!
Note4: For non English users, you need to rename the: 
\BlackIsle\Fallout2\data\Text\English folder to whatever language you are using, such as German, in order to play.
  **This is only needed if your language was not an option in the installer or all the new NPCs are giving "ERROR" dialogues.**

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Frequently Asked Questions:
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Q: Can I use official 1.02 patch saves or your unofficial patch saves with this mod?
A: No, sadly you cannot. Any save game made before using this mod is not compatible. All future versions of my expansion, however, are compatible with previous versions of my work unless otherwise noted.

Q: How do I know if this mod is installed correctly?
A: There is a small rock at the beginning of the game. This rock is found just outside the Temple of Trials behind Klint. Looking at the rock should display some text and give the version of the mod you are running. In addition, you should see a version number in the lower right corner of the main menu to the game.

Q: I don't like the speed I am moving on the world map. It's too fast/too slow. How can I change this?
A: Map movement speed was a troubling issue before but has now been effectively addressed. The issue before was a result of the speed of your CPU and thus the faster clock speed you have, the faster you would move across the map. This has been addressed though and the setting used in this mod should be much like the speed that was originally intended with the computer in the late 1990s. If you feel things are still too slow or too fast now, this can easily be changed. Go to your Fallout 2 directory and look for a file called ddraw.ini. Search for something called "WorldMapFPS=" If you did not alter this already, it should say "WorldMapFPS=30" Changing it to a higher value will make things go faster and changing it to a lower value will slow things down even more.

Q: I am getting way too many/too few encounters on the world map. Why is this?
A: Encounter rates, like world map travel speed, were hardware dependant and thus the faster the computer you have, the less random encounters you will experience. This has been addressed in this patch and a reasonable rate has been chosen as the default value. If you don't like the number of encounters you are experiencing, go to your Fallout 2 directory and look for a file called ddraw.ini. Search for something called "WorldMapEncounterRate=" If you did not alter this already, it should say "WorldMapEncounterRate=30" Changing it to a higher value will make you have less encounters and changing it to a lower value will make you have more encounters.

Q: I'm stuck on this one quest. Help me!
A: Morticia and others have compiled a detailed walkthrough for my work. You can access it here: http://numerometria.com/F2RP_WT.htm

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Acknowledgements:
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• Without the use of Per's Fallout 2 walkthrough I would not have been able to pinpoint the majority of the bugs fixed in my patch. Thanks!
• Several fixes from my patch are taken from the work done by Seraph in his patch and I am truly grateful for the work he has done. Thanks!
• I used the updated Official Mapper scripts (1.02D) by Haenlomal as the base to my patch. Much thanks for his work on this!
• This mod utilizes Timeslip's Fallout 2 engine tweaks. Without this, several bugs that exist in the game would continue to remain unfixable.
• This mod includes graphics made by Continuum. Thanks for all that you have done!
• This mod includes graphics made by Crowley. Thanks for all that you have done!
• This mod includes graphics made by the makers of Fallout: Between Good & Evil. Thanks for all that you have done!
• This mod includes graphics made by Nikki. Thanks for all that you have done!
• This mod includes graphics made by Wild_qwerty. Thanks for all that you have done!
• This mod includes graphics made by the makers of Mutants Rising. Thanks for all that you have done!
• This mod includes work done by Skynet and Corpse. Thanks for all that you have done!
• This mod includes work done by Chris Parks. Thanks for all that you have done!
• This mod includes work done by TeamX. Thanks for all that you have done!
• This mod includes work done by ART. Thanks for all that you have done!
• This mod includes work done by Govz. Thanks for all that you have done!
• This mod includes work done by Lich. Thanks for all that you have done!
• Thanks to MIB88 for input on ideas,coding,content,etc!
• This mod includes dialogue done by Bofast. Thanks for all that you have done!
• Thanks to Ivan Zaharath and others for the Polish translation!
• Thanks to HawK-EyE and others for the French translation!
• Big thanks to Josan12 and Jotisz for their work on the NPC Armor mod!
• Thanks to whoever made the sound file for the Primitive Tribe. I sadly lost the name of who created it. Big thanks though!
• Thanks to Morticia for writing and compiling an awesome walkthrough for my work!
• Thanks to tomten, Slowhand, GanymeDes, Nevill, Darek, Ochrei, Morticia, Petrell, and others for maintaining the F2RP Technical Info wiki page!
• Thanks to gracul for finding out the cause of the EPA elevator crash!
• And lastly, thanks to all the friendly people over at No Mutants Allowed with all the help they have provided. Thanks!
