Killap's Fallout 2 Restoration Project - Version 2.1.1 (Manual Install)

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Information:
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The purpose of this project is to add back into Fallout 2 all the missing content (locations, NPCs, items, etc) that were pulled or left unfinished in the original game. This expansion attempts to stay true to what made Fallout great and thus the new content you find is not something I felt that would be cool to see, but rather a reality of what the original devs wanted. I admit that I had to make some judgment calls here and there, but the core of what you will see is something originally thought up by the Fallout 2 devs. I hope you enjoy this expansion and you are able to get even more greatness out of Fallout 2. If you have any questions/comments feel free to e-mail me at "sniper@madd-net.net" You can also find me on the No Mutants Allowed forum found at http://www.nma-fallout.com/forum/ If you cannot reach me by e-mail, I suggest posting there. Thanks and enjoy!

Note: Previous save games before using this expansion will no longer work. You will have to start a new game!
Note2: The manual install already comes bundled with Mash's Resolution Patch and Appearance Mod. DO NOT install these separately!
Note3: For non English users, you may need to rename the: 
\data\Text\English folder to whatever language you are using, such as German, in order to play.
  **This is only needed if your language was not an option in the installer or all the new NPCs are giving "ERROR" dialogues.**


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Manual Installation:
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The folder that contains this readme should also contain a folder titled "main". This is the folder that contains all the fixes and files needed to run this mod. Copy the contents of this directory to your main Fallout 2 directory (the one that contains fallout2.exe, etc). If you used the default setup, your Fallout 2 installation directory should be located at C:\Program Files\BlackIsle\Fallout2. Say yes to overwrite the files if Windows asks. Once copied, you should now have a folder called "data" in your Fallout 2 directory and when you go inside it, there should be a bunch of folders called "Art," "Data," "Maps," "Proto," etc. You should also have the directories "Appearance" and "f2_res" in the directory where "data" is. 

There are three other folders that come with this mod. One is called "Windows 95-98-ME", the next is called "Windows NT-2000" and the last is "Windows XP-VISTA-7". Open up one (and ONLY ONE) depending on the version of Windows you are running. Copy all the contents (files and folder) to your main Fallout 2 directory (the one that contains fallout2.exe, etc). Say yes to overwrite the files if Windows asks. You should now see three files, ddraw.dll (or sfall.dll depending on your Windows version), ddraw.ini and Elevators.ini, in the main directory where the fallout2.exe is also found. 

The final folder that comes with this mod is called "batch_work". Copy the contents of this directory to your main Fallout 2 directory. Once copied, double click "f2.bat" from its new location. You should see a black window come up. It will go away after a few seconds. Note that these files need to modify the master.dat file. It is highly recommended that you install the humongous version of Fallout 2, or at the very least copy master.dat from the CD over to your Fallout 2 directory.

The last thing you must do, and this is EXTREMELY important, is to delete a file called "patch000.dat" from your main Fallout 2 directory if it is there. If you are running the 1.0 version of the game, then this file will not be found and you can ignore this comment. However, if you are running a pre-patched version of the game, you must remove this file prior to starting a new game. If you run into problems installing, I highly suggest downloading the installer version of my mod, which will do all of this automatically for you. If you do choose this manual route, check the FAQ below for details regarding whether the mod is indeed installed correctly or not. Enjoy!

The manual install already comes bundled with Mash's Resolution Patch and Appearance Mod. DO NOT install these separately!


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Frequently Asked Questions:
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Q: Do I need to install the official 1.02 patch or your unofficial patch as well?
A: No. All the fixes found in the official and unofficial patch are already included.

Q: I have a version of the game that had children removed. Do I need to apply a separate patch to fix this?
A: No. My unofficial patch already includes the missing children frms.

Q: Can I use official 1.02 patch saves or your unofficial patch saves with this mod?
A: No, sadly you cannot. Any save game made before using this mod is not compatible. All future versions, however, are compatible with previous versions of my work unless otherwise noted.

Q: How do I know if this mod is installed correctly?
A: There is a small rock at the beginning of the game. This rock is found just outside the Temple of Trials behind Klint. Looking at the rock should display some text and give the version of the mod you are running. In addition, you should see a version number in the lower right corner of the main menu to the game. You must see both the rock and a version number on the main menu to be 100% sure the patch is installed correctly.

Q: I don't like the speed I am moving on the world map. It's too fast/too slow. How can I change this?
A: Map movement speed was a troubling issue before but has now been effectively addressed. The issue before was a result of the speed of your CPU and thus the faster clock speed you have, the faster you would move across the map. This has been addressed though and the setting used in this mod should be much like the speed that was originally intended with computers of the late 1990s. If you feel things are still too slow or too fast now, this can easily be changed. Go to your Fallout 2 directory and look for a file called ddraw.ini. Search for something called "WorldMapDelay2=" If you did not alter this already, it should say "WorldMapDelay2=66" Changing it to a higher value will make things go slower and changing it to a lower value will speed things up.

Q: How do I change the resolution of the game?
A: Thanks to Mash's resolution patch you can finally play Fallout 2 at resolutions higher than 640x480. To change the resolution, you must be at the main menu of the game. Go to Options and then click the "SCRN" button at the top of the screen. You must check the box "Restart Game" to have your changes be applied to the game.

Q: I'm stuck on this one quest. Help me!
A: Morticia and others have compiled a detailed walkthrough for my work. You can access it here: http://numerometria.com/F2RP_WT.htm


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Acknowledgements:
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• Without the use of Per's Fallout 2 walkthrough I would not have been able to pinpoint the majority of the bugs fixed in my patch. Thanks!
• Several fixes from my patch are taken from the work done by Seraph in his patch and I am truly grateful for the work he has done. Thanks!
• I used the updated Official Mapper scripts (1.02D) by Haenlomal as the base to my patch. Much thanks for his work on this!
• This mod utilizes Timeslip's Fallout 2 engine tweaks. Without this, several bugs that exist in the game would continue to remain unfixable.
• This mod includes graphics made by Continuum. Thanks for all that you have done!
• This mod includes graphics made by Crowley. Thanks for all that you have done!
• This mod includes graphics made by the makers of Fallout: Between Good & Evil. Thanks for all that you have done!
• This mod includes graphics made by Nikki. Thanks for all that you have done!
• This mod includes graphics made by Wild_qwerty. Thanks for all that you have done!
• This mod includes graphics made by the makers of Mutants Rising. Thanks for all that you have done!
• This mod includes graphics made by Grayswandir. Thanks for all that you have done!
• This mod includes graphics and maps made by Pixote. Thanks for all that you have done!
• This mod includes map work made by deadlus.
• This mod includes graphics made by x'il. Thanks for all that you have done!
• This mod includes work done by Skynet and Corpse. Thanks for all that you have done!
• This mod includes work done by Chris Parks. Thanks for all that you have done!
• This mod includes work done by TeamX. Thanks for all that you have done!
• This mod includes work done by ART. Thanks for all that you have done!
• This mod includes work done by Glovz. Thanks for all that you have done!
• This mod includes work done by Lich. Thanks for all that you have done!
• This mod includes work done by Lisac2k. Thanks for all that you have done!	
• This mod includes dialogue done by Bofast. Thanks for all that you have done!
• This mod includes dialogue done by Adam Dravean. Thanks for all that you have done!
• This mod includes dialogue done by Minigun Jim. Thanks for all that you have done!
• This mod includes dialogue done by encinodude. Thanks for all that you have done!
• This mod includes dialogue done by Mikael Grizzly. Thanks for all that you have done!
• Thanks to MIB88 for input on ideas, coding, content, etc!
• Thanks to Ivan Zaharath and others for the Polish translation!
• Thanks to HawK-EyE and others for the French translation!
• Thanks to Mr. Wolna and others for the German translation!
• Big thanks to Josan12 and Jotisz for their work on the NPC Armor mod and misc animations!
• Thanks to hologram for composing music for the Primitive Tribe!
• Thanks to Morticia for writing and compiling an awesome walkthrough for my work!
• Thanks to tomten, Slowhand, GanymeDes, Nevill, Darek, Ochrei, Morticia, Petrell, and others for maintaining the F2RP Technical Info wiki page!
• Thanks to gracul for finding out the cause of the EPA elevator crash!
• Thanks to Darek for finding out the cause of the Primitive Tribe crash under windows 9x, narrowing down the items involved in the infamous "too many items" bug, and so much more!
• And lastly, thanks to all the friendly people over at No Mutants Allowed with all the help they have provided. Thanks!
